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A Quick Guide to GPLv3

   [GPLv3 Logo]


    by Brett Smith

   [This article is also available in [35]PDF and [36]reStructuredText formats.]
     ____________________________________________________________________________

   After a year and a half of public consultation, thousands of comments, and four
   drafts, version 3 of the GNU General Public License ([37]GPLv3) was finally
   published on June 29, 2007. While there's been a lot of discussion about the
   license since the first draft appeared, not many people have talked about the
   benefits that it provides developers. We've published this guide to fill that
   gap. We'll start with a brief refresher on free software, copyleft, and the goals
   of the GPL. We'll then review the major changes in the license to see how they
   advance those goals and benefit developers.

The Foundations of the GPL

   Nobody should be restricted by the software they use. There are four freedoms
   that every user should have:
     * the freedom to use the software for any purpose,
     * the freedom to change the software to suit your needs,
     * the freedom to share the software with your friends and neighbors, and
     * the freedom to share the changes you make.

   When a program offers users all of these freedoms, we call it [38]free software.

   Developers who write software can release it under the terms of the GNU GPL. When
   they do, it will be free software and stay free software, no matter who changes
   or distributes the program. We call this copyleft: the software is copyrighted,
   but instead of using those rights to restrict users like proprietary software
   does, we use them to ensure that every user has freedom.

   We update the GPL to protect its copyleft from being undermined by legal or
   technological developments. The most recent version protects users from three
   recent threats:
     * Tivoization: Some companies have created various different kinds of devices
       that run GPLed software, and then rigged the hardware so that they can change
       the software that's running, but you cannot. If a device can run arbitrary
       software, it's a general-purpose computer, and its owner should control what
       it does. When a device thwarts you from doing that, we call that tivoization.
     * Laws prohibiting free software: Legislation like the Digital Millennium
       Copyright Act and the European Union Copyright Directive make it a crime to
       write or share software that can break DRM (Digital Restrictions Management;
       see [39]below). These laws should not interfere with the rights the GPL
       grants you.
     * Discriminatory patent deals: Microsoft has recently started telling people
       that they will not sue free software users for patent infringement--as long
       as you get the software from a vendor that's paying Microsoft for the
       privilege. Ultimately, Microsoft is trying to collect royalties for the use
       of free software, which interferes with users' freedom. No company should be
       able to do this.

   Version 3 also has a number of improvements to make the license easier for
   everyone to use and understand. But even with all these changes, GPLv3 isn't a
   radical new license; instead it's an evolution of the previous version. Though a
   lot of text has changed, much of it simply clarifies what GPLv2 said. With that
   in mind, let's review the major changes in GPLv3, and talk about how they improve
   the license for users and developers.

Neutralizing Laws That Prohibit Free Software--But Not Forbidding DRM

   You're probably familiar with the Digital Restrictions Management (DRM) on DVDs
   and other media. You're probably also familiar with the laws that make it illegal
   to write your own tools to bypass those restrictions, like the Digital Millennium
   Copyright Act and the European Union Copyright Directive. Nobody should be able
   to stop you from writing any code that you want, and GPLv3 protects this right
   for you.

   It's always possible to use GPLed code to write software that implements DRM.
   However, if someone does that with code protected by GPLv3, section 3 says that
   the system will not count as an effective technological "protection" measure.
   This means that if you break the DRM, you'll be free to distribute your own
   software that does that, and you won't be threatened by the DMCA or similar laws.

   As usual, the GNU GPL does not restrict what people do in software; it just stops
   them from restricting others.

Protecting Your Right to Tinker

   Tivoization is a dangerous attempt to curtail users' freedom: the right to modify
   your software will become meaningless if none of your computers let you do it.
   GPLv3 stops tivoization by requiring the distributor to provide you with whatever
   information or data is necessary to install modified software on the device. This
   may be as simple as a set of instructions, or it may include special data such as
   cryptographic keys or information about how to bypass an integrity check in the
   hardware. It will depend on how the hardware was designed--but no matter what
   information you need, you must be able to get it.

   This requirement is limited in scope. Distributors are still allowed to use
   cryptographic keys for any purpose, and they'll only be required to disclose a
   key if you need it to modify GPLed software on the device they gave you. The GNU
   Project itself uses GnuPG to prove the integrity of all the software on its FTP
   site, and measures like that are beneficial to users. GPLv3 does not stop people
   from using cryptography; we wouldn't want it to. It only stops people from taking
   away the rights that the license provides you--whether through patent law,
   technology, or any other means.

Stronger Protection Against Patent Threats

   In the 17 years since GPLv2 was published, the software patent landscape has
   changed considerably, and free software licenses have developed new strategies to
   address them. GPLv3 reflects these changes too. Whenever someone conveys software
   covered by GPLv3 that they've written or modified, they must provide every
   recipient with any patent licenses necessary to exercise the rights that the GPL
   gives them. In addition to that, if any licensee tries to use a patent suit to
   stop another user from exercising those rights, their license will be terminated.

   What this means for users and developers is that they'll be able to work with
   GPLv3-covered software without worrying that a desperate contributor will try to
   sue them for patent infringement later. With these changes, GPLv3 affords its
   users more defenses against patent aggression than any other free software
   license.

Clarifying License Compatibility

   If you found some code and wanted to incorporate it into a GPLed project, GPLv2
   said that the license on the other code was not allowed to have any restrictions
   that were not already in GPLv2. As long as that was the case, we said the license
   was GPL-compatible.

   However, some licenses had requirements that weren't really restrictive, because
   they were so easy to comply with. For example, some licenses say that they don't
   give you permission to use certain trademarks. That's not really an additional
   restriction: if that clause wasn't there, you still wouldn't have permission to
   use the trademark. We always said those licenses were compatible with GPLv2, too.

   Now, GPLv3 explicitly gives everyone permission to use code that has requirements
   like this. These new terms should help clear up misunderstandings about which
   licenses are GPL-compatible, why that is, and what you can do with GPL-compatible
   code.

New Compatible Licenses

   In addition to clarifying the rules about licenses that are already
   GPL-compatible, GPLv3 is also newly compatible with a few other licenses. The
   Apache License 2.0 is a prime example. Lots of great free software is available
   under this license, with strong communities surrounding it. We hope that this
   change in GPLv3 will foster more cooperation and sharing within the free software
   community. The chart below helps illustrate some common compatibility
   relationships between different free software licenses:
   A chart illustrating compatibility relationships between different free software
   licenses. For details, see the FSF's license list page.

   Arrows pointing from one license to another indicate that the first license is
   compatible with the second. This is true even if you follow multiple arrows to
   get from one license to the other; so, for example, the ISC license is compatible
   with GPLv3. GPLv2 is compatible with GPLv3 if the program allows you to choose
   "any later version" of the GPL, which is the case for most software released
   under this license. This diagram is not comprehensive (see [40]our licenses page
   for a more complete list of licenses compatible with GPLv2 and GPLv3), but
   plainly illustrates that GPLv3 is compatible with just about everything GPLv2 is,
   and then some.

   The GNU Affero GPL version 3 has also been brought into the fold. The original
   Affero GPL was designed to ensure that all users of a web application would be
   able to receive its source. The GNU Affero GPL version 3 broadens this goal: it
   is applicable to all network-interactive software, so it will also work well for
   programs like game servers. The additional provision is also more flexible, so
   that if someone uses AGPLed source in an application without a network interface,
   they'll only have to provide source in the same sort of way the GPL has always
   required. By making these two licenses compatible, developers of
   network-interactive software will be able to strengthen their copyleft while
   still building on top of the mature body of GPLed code available to them.

More Ways for Developers to Provide Source

   One of the fundamental requirements of the GPL is that when you distribute object
   code to users, you must also provide them with a way to get the source. GPLv2
   gave you a few ways to do this, and GPLv3 keeps those intact with some
   clarification. It also offers you new ways to provide source when you convey
   object code over a network. For instance, when you host object code on a web or
   FTP server, you can simply provide instructions that tell visitors how to get the
   source from a third-party server. Thanks to this new option, fulfilling this
   requirement should be easier for many small distributors who only make a few
   changes to large bodies of source.

   The new license also makes it much easier to convey object code via BitTorrent.
   First, people who are merely downloading or seeding the torrent are exempt from
   the license's requirements for conveying the software. Then, whoever starts the
   torrent can provide source by simply telling other torrent users where it is
   available on a public network server.

   These new options help keep the GPL in line with community standards for offering
   source, without making it harder for users to get.

Less Source to Distribute: New System Libraries Exception

   Both versions of the GPL require you to provide all the source necessary to build
   the software, including supporting libraries, compilation scripts, and so on.
   They also draw the line at System Libraries: you're not required to provide the
   source for certain core components of the operating system, such as the C
   library.

   GPLv3 has adjusted the definition of System Library to include software that may
   not come directly with the operating system, but that all users of the software
   can reasonably be expected to have. For example, it now also includes the
   standard libraries of common programming languages such as Python and Ruby.

   The new definition also makes it clear that you can combine GPLed software with
   GPL-incompatible System Libraries, such as OpenSolaris' C library, and distribute
   them both together. These changes will make life easier for free software
   distributors who want to provide these combinations to their users.

A Global License

   GPLv2 talks about "distribution" a lot--when you share the program with someone
   else, you're distributing it. The license never says what distribution is,
   because the term was borrowed from United States copyright law. We expected that
   judges would look there for the definition. However, we later found out that
   copyright laws in other countries use the same word, but give it different
   meanings. Because of this, a judge in such a country might analyze GPLv2
   differently than a judge in the United States.

   GPLv3 uses a new term, "convey," and provides a definition for that term.
   "Convey" has the same meaning we intended for "distribute," but now that this is
   explained directly in the license, it should be easy for people everywhere to
   understand what we meant. There are other minor changes throughout the license
   that will also help ensure it is applied consistently worldwide.

When the Rules Are Broken: A Smooth Path to Compliance

   Under GPLv2, if you violated the license in any way, your rights were
   automatically and permanently lost. The only way to get them back was to petition
   the copyright holder. While a strong defense against violations is valuable, this
   policy could cause a lot of headache when someone accidentally ran afoul of the
   rules. Asking all the copyright holders for a formal restoration of the license
   could be burdensome and costly: a typical GNU/Linux distribution draws upon the
   work of thousands.

   GPLv3 offers a reprieve for good behavior: if you violate the license, you'll get
   your rights back once you stop the violation, unless a copyright holder contacts
   you within 60 days. After you receive such a notice, you can have your rights
   fully restored if you're a first-time violator and correct the violation within
   30 days. Otherwise, you can work out the issue on a case-by-case basis with the
   copyright holders who contacted you, and your rights will be restored afterward.

   Compliance with the GPL has always been the top priority of the FSF Compliance
   Lab and other groups enforcing the license worldwide. These changes ensure that
   compliance remains the top priority for enforcers, and gives violators incentive
   to comply.

The Latest and Greatest

   Some of these changes probably seem less important to you than others. That's
   okay. Every project is different, and needs different things from its license.
   But odds are that a number of these improvements will help you and your work.

   And taken as a whole, all these upgrades represent something more: we made a
   better copyleft. It does more to protect users' freedom, but it also enables more
   cooperation in the free software community. But updating the license is only part
   of the job: in order for people to get the benefits it offers, developers need to
   use GPLv3 for their projects, too. By releasing your own software under the new
   license, everyone who deals with it--users, other developers, distributors, even
   lawyers--will benefit. We hope you'll use GPLv3 for your next release.

   If you'd like to learn more about upgrading your project to GPLv3, the FSF
   Compliance Lab would be happy to assist you. Both on [41]gnu.org and [42]fsf.org,
   you can find [43]basic instructions for using the license, and a [44]FAQ
   addressing common concerns that people have about it. If your situation is more
   complicated than that, please [45]contact us and we'll do what we can to help you
   with your transition. Together, we can help protect freedom for all users.
     ____________________________________________________________________________

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References

   1. http://www.gnu.org/licenses/quick-guide-gplv3.html
   2. http://www.gnu.org/licenses/quick-guide-gplv3.en.html
   3. http://www.gnu.org/licenses/quick-guide-gplv3.ca.html
   4. http://www.gnu.org/licenses/quick-guide-gplv3.fr.html
   5. http://www.gnu.org/licenses/quick-guide-gplv3.it.html
   6. http://www.gnu.org/licenses/quick-guide-gplv3.ja.html
   7. http://www.gnu.org/licenses/quick-guide-gplv3.pt-br.html
   8. http://www.gnu.org/licenses/quick-guide-gplv3.ru.html
   9. http://www.gnu.org/licenses/quick-guide-gplv3.zh-cn.html
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  11. http://www.fsf.org/fss
  12. https://www.fsf.org/associate/support_freedom?referrer=4052
  13. http://www.gnu.org/
  14. http://www.gnu.org/licenses/quick-guide-gplv3.html#mission-statement
  15. http://www.gnu.org/cgi-bin/estseek.cgi
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  19. http://www.gnu.org/gnu/gnu.html
  20. http://www.gnu.org/philosophy/philosophy.html
  21. http://www.gnu.org/licenses/licenses.html
  22. http://www.gnu.org/education/education.html
  23. http://www.gnu.org/software/software.html
  24. http://www.gnu.org/distros/distros.html
  25. http://www.gnu.org/doc/doc.html
  26. http://www.gnu.org/proprietary/proprietary.html
  27. http://www.gnu.org/help/help.html
  28. http://www.gnu.org/audio-video/audio-video.html
  29. http://www.gnu.org/graphics/graphics.html
  30. http://www.gnu.org/fun/humor.html
  31. http://www.gnu.org/people/people.html
  32. http://directory.fsf.org/
  33. https://h-node.org/
  34. http://www.gnu.org/server/sitemap.html
  35. http://www.gnu.org/licenses/quick-guide-gplv3.pdf
  36. http://www.gnu.org/licenses/quick-guide-gplv3.tar.gz
  37. http://www.gnu.org/licenses/gpl-3.0.html
  38. http://www.gnu.org/philosophy/free-sw.html
  39. http://www.gnu.org/licenses/quick-guide-gplv3.html#neutralizing-laws-that-prohibit-free-software-but-not-forbidding-drm
  40. http://www.gnu.org/licenses/license-list.html
  41. http://www.gnu.org/licenses/licenses.html
  42. https://www.fsf.org/licensing/
  43. http://www.gnu.org/licenses/gpl-howto.html
  44. http://www.gnu.org/licenses/gpl-faq.html
  45. mailto:licensing@fsf.org
  46. http://www.gnu.org/licenses/quick-guide-gplv3.html#top
  47. http://www.gnu.org/licenses/quick-guide-gplv3.html#top
  48. http://www.gnu.org/server/select-language.html?callback=/licenses/quick-guide-gplv3.html
  49. http://www.gnu.org/licenses/quick-guide-gplv3.en.html
  50. http://www.gnu.org/licenses/quick-guide-gplv3.ca.html
  51. http://www.gnu.org/licenses/quick-guide-gplv3.fr.html
  52. http://www.gnu.org/licenses/quick-guide-gplv3.it.html
  53. http://www.gnu.org/licenses/quick-guide-gplv3.ja.html
  54. http://www.gnu.org/licenses/quick-guide-gplv3.pt-br.html
  55. http://www.gnu.org/licenses/quick-guide-gplv3.ru.html
  56. http://www.gnu.org/licenses/quick-guide-gplv3.zh-cn.html
  57. http://www.gnu.org/licenses/quick-guide-gplv3.html#header
  58. http://www.fsf.org/
  59. http://www.fsf.org/associate/support_freedom?referrer=4052
  60. http://donate.fsf.org/
  61. http://shop.fsf.org/
  62. mailto:gnu@gnu.org
  63. http://www.gnu.org/contact/
  64. mailto:webmasters@gnu.org
  65. http://www.gnu.org/server/standards/README.translations.html
  66. http://creativecommons.org/licenses/by-nd/4.0/
  67. http://www.fsf.org/about/dmca-notice


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