Ergebnis für URL: http://pespmc1.vub.ac.be/NEGSIDEF.html [1]Principia Cybernetica Web
Negative side-effects of Progressive Evolution
____________________________________________________________________________
It is necessary to analyse the undesirable side-effects of [2]evolution and
[3]progress in more detail. It is important in that respect to distinguish
between "[4]blind" evolution, and "[5]controlled" progress driven by
[6]knowledge. Evolution's [7]trial-and-error mode implies a great amount of
errors, and therefore a lot of avoidable waste and suffering. However, the
inefficiency of [8]variation is compensated by the relative efficiency of
[9]selection, which eliminates inadequate trials at an early stage. The
controlled mode, guided by knowledge, produces far fewer errors. However, because
its results are largely shielded from natural selection, its errors will persist
much longer, with potentially more devastating effects. Ironically, the more fit
a design, the more flaws it can afford to accumulate before it is eliminated by
selection.
Parasitism
One common side-effect of all evolutionary processes is the appearance of
parasitism. A design (e.g. an organism) that thrives provides plenty of resources
for another design to profit from. If that second design uses up resources needed
by the first one, without providing anything in return, the relation is one of
parasitism. Parasitism in the present sense not only encompasses living
organisms, such as viruses, bacteria or worms, that live inside another organism,
but any type of self-sustaining and self-reproducing phenomena that thrive at the
expense of other self-sustaining phenomena. Examples of parasitic phenomena in
society are drug addiction, computer viruses, clothes fashions and religious
cults (
[10]Cullen, 1999), which maintain and spread at the expense of the addicts,
computer users, slaves to fashion, or cult members.
Like all self-reproducing phenomena, "parasites" develop through a positive
[11]feedback process: the more numerous they are, the faster they spread. This
vicious cycle must stop, however, when the process runs out of resources: if a
parasite has exhausted the hosts' reserves, it can no longer grow. In the worst
case, when the parasite is extremely virulent, this means that the parasite is
eliminated together with its host. In the more common case, parasite and host
population reach a relative equilibrium, characterized by an on-going "arms
race", where the host tries to evolve better defenses to counter the negative
effects of the parasite, while the parasite tries to evolve more efficient
strategies to make use of the host's resources. In the longer term, parasitism
tends to evolve to [12]symbiosis: a state of "peaceful coexistence" or even
"mutual support", where both parties live together without any one being harmed
by the other's activities (Dawkins, 1976).
As the examples of addiction and computer viruses illustrate, contemporary
progress provides plenty of opportunities for the appearance of new types of
parasitic phenomena. The abundance of resources produced by a highly
industrialized society--from agricultural produce to computer processing power to
leisure time--are guaranteed to invite the evolution of new types of organisms,
systems, or patterns of behavior that make use of those resources, usually at the
expense of the people for whom those resources were intended. Moreover, the ever
increasing [13]speed and efficiency of communications in our society makes it
ever easier for the parasites to spread, as illustrated by computer viruses and
the AIDS epidemic.
Although parasitism explains many of the unexpectedly vicious side-effects of
[14]progress, our evolutionary understanding of this phenomenon again leads us to
an optimistic view for the long term: because of natural selection, parasites are
much more likely to evolve to a benign form than to cripple their hosts (and thus
reduce their own opportunities). In the meantime, parasites can create a lot of
suffering, though, and therefore society would do well to monitor and control
their development in the earliest possible stages. In our present,
information-based society, the most dangerous parasites may well be the ones that
infect our mind: misleading ideas ([15]memes) and patterns of behavior that are
easily transmitted from one individual to another one.
Overshoot
Another common side-effect of progress is simpler in origin but perhaps more
subtle in its effects: overshooting. Controlled progress, unlike blind
trial-and-error, is [16]goal-directed. Most goals are not specific end-points but
general values: phenomena or states-of-affairs that are considered intrinsically
good, and for which it is preferable to have more than to have less. In practice,
however, there are limits beyond which having more of something provides no
benefits, or can even be harmful. For example, there may be a trade-off where an
increase in one desirable feature will lead to a decrease in another desirable
feature. The precise trade-off point is difficult to foresee, and therefore
goal-directed progress will have a tendency to overshoot: to produce more of a
particular desirable good or value than is optimal.
Of course, overshooting can be easily corrected through feedback: once you notice
that you have gone too far, you move back a little until you are on target.
However, such a massive and complex process as societal progress has a large
momentum: it is difficult to slow it down and make it turn back. This is due in
part to the inertia of desire: it is difficult to convince people that they
should stop longing for something that they have always considered desirable in
the past. For example, in a situation where most children die young, it is
desirable to have more children rather than less, but in an era of vaccination
and antibiotics, this desire will quickly lead to overpopulation.
We can distinguish three major types of negative effects produced by
overshooting:
* overabundance is simply the observation that there can be too much of a good
thing. For example, too much food leads to obesity and the concomitant health
problems; too much communication leads to [17]information overload and the
resulting stress (see further); too much fertilizer leads to pollution of
rivers. Overabundance of a particular resource can also invite parasitic
phenomena, as we noted earlier. For example, too much free time may spur
behaviors that "kill time" or "create a purpose", such as drug addiction,
hooliganism, or joining a cult.
* exhaustion follows from the fact that to produce a valuable good, you
generally need to consume another valuable good or resource. If the speed of
production and therefore consumption is excessive, the resource may be
exhausted, endangering the maintenance of the original good and perhaps many
other products that depend on it. Resource exhaustion is in general corrected
rather quickly by a negative feedback mechanism: as the resource becomes more
scarce, it automatically becomes more valuable, and therefore more effort is
invested in its conservation and renewal.
* "[18]pollution" is the general phenomenon that the production of a desirable
good may, as a side-effect, lead to the production of some undesirable "waste
products". If the production overshoots its optimal value, the drawbacks of
the waste product may offset the benefits of the produced good. Here,
negative feedback correction is unfortunately not so automatic, since the one
who produces the waste generally does not pay for its clean-up, and therefore
has little incentive to minimize waste.
All these examples of overshooting can be corrected by negative feedback. If the
control system does not react adequately, natural selection will eventually
eliminate overshooting. Therefore, overshooting will create problems in the short
term, but these are likely to be solved in the long term. However, powerful
control systems are likely to have more inertia, and therefore may sustain unfit
states far longer than natural selection alone would allow. A well-known
illustration is the "[19]Peter Principle", the observation that in a bureaucracy
people tend to be promoted up to their level of incompetence. This is a clear
example of overshooting, where people progress through the ranks on the basis of
proven success until they reach a level that is too high for their capacities.
Natural selection would correct this mistake and "demote" the person back to the
level where he or she is most fit, but the inertia inherent in large
bureaucracies makes it likely that the person will remain stuck in that position
for the rest of his or her career. We should make sure that society as a whole
does not fall into the same trap, and push us into situations that demand more
than we can comfortably handle.
____________________________________________________________________________
[20]CopyrightŠ 2000 Principia Cybernetica - [21]Referencing this page
Author
F. [22]Heylighen,
Date
Sep 15, 2000
[23]Home
[up.gif]
[24]Metasystem Transition Theory
[up.gif]
[25]The Future of Humanity
[up.gif]
[26]Contemporary Problems
Up
[27]Prev. [4arrows.gif] [28]Next
Down
____________________________________________________________________________
____________________________________________________________________________
[29]Discussion
____________________________________________________________________________
* [30]Information parasites - a request for more investigation, Confirmation by
Ben Swihart
[31]Add comment...
[space.gif]
References
1. LYNXIMGMAP:http://pespmc1.vub.ac.be/NEGSIDEF.html#PCP-header
2. http://pespmc1.vub.ac.be/DIREVOL.html
3. http://pespmc1.vub.ac.be/PROGRESS.html
4. http://pespmc1.vub.ac.be/BLINDVAR.html
5. http://pespmc1.vub.ac.be/CONTROL.html
6. http://pespmc1.vub.ac.be/KNOW.html
7. http://pespmc1.vub.ac.be/TRIALERR.html
8. http://pespmc1.vub.ac.be/VARIATIN.html
9. http://pespmc1.vub.ac.be/SELECT.html
10. http://pespmc1.vub.ac.be/Papers/Cullen.html
11. http://pespmc1.vub.ac.be/FEEDBACK.html
12. http://pespmc1.vub.ac.be/SYMBIMST.html
13. http://pespmc1.vub.ac.be/TECACCEL.html
14. http://pespmc1.vub.ac.be/PROGRESS.html
15. http://pespmc1.vub.ac.be/MEMES.html
16. http://pespmc1.vub.ac.be/GOAL.html
17. http://pespmc1.vub.ac.be/CHINNEG.html
18. http://pespmc1.vub.ac.be/ENVICOND.html
19. http://pespmc1.vub.ac.be/PETERPR.html
20. http://pespmc1.vub.ac.be/COPYR.html
21. http://pespmc1.vub.ac.be/REFERPCP.html
22. http://pespmc1.vub.ac.be/HEYL.html
23. http://pespmc1.vub.ac.be/DEFAULT.html
24. http://pespmc1.vub.ac.be/MSTT.html
25. http://pespmc1.vub.ac.be/FUTEVOL.html
26. http://pespmc1.vub.ac.be/CONTPROB.html
27. http://pespmc1.vub.ac.be/ENVICOND.html
28. http://pespmc1.vub.ac.be/POPEXPL.html
29. http://pespmc1.vub.ac.be/MAKANNOT.html
30. http://pespmc1.vub.ac.be/Annotations/NEGSIDEF.0.html
31. http://pespmc1.vub.ac.be/hypercard.acgi$annotform?
[USEMAP]
http://pespmc1.vub.ac.be/NEGSIDEF.html#PCP-header
1. http://pespmc1.vub.ac.be/DEFAULT.html
2. http://pespmc1.vub.ac.be/HOWWEB.html
3. http://pcp.lanl.gov/NEGSIDEF.html
4. http://pespmc1.vub.ac.be/NEGSIDEF.html
5. http://pespmc1.vub.ac.be/SERVER.html
6. http://pespmc1.vub.ac.be/hypercard.acgi$randomlink?searchstring=.html
7. http://pespmc1.vub.ac.be/RECENT.html
8. http://pespmc1.vub.ac.be/TOC.html#NEGSIDEF
9. http://pespmc1.vub.ac.be/SEARCH.html
Usage: http://www.kk-software.de/kklynxview/get/URL
e.g. http://www.kk-software.de/kklynxview/get/http://www.kk-software.de
Errormessages are in German, sorry ;-)